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Thread Statistics | Show CCP posts - 11 post(s) |

Tertius Tallang
House Tallang Glorious Legion
0
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Posted - 2014.01.06 18:46:00 -
[1] - Quote
Three suggestions that immediately come to mind:
- Disable scan disruption unit use inside deadspace. Being forced to warp at zero into deadspace without any way of knowing what you're warping into is stupid, stupid, stupid.
- Make scan disruption units beacons on the overview similar to cynos. Complete disruption of any not-on-grid intel gathering is an immensely powerful tool (especially when paired with well-placed bubbles - as the disruption unit is now the only warpable thing on the grid, you know exactly that anything warping to the unit (even at range) will get caught in a bubble and quite likely decloaked if your inties are good). They need some sort of noticable disadvantage - an immediate "here's someone trying to hide something" marker on the overview is a good start.
- Alternately, prevent anyone in the area of effect of a scan disruption unit from using DScan themselves and commanding their probes (warping to previously-scanned results is fine, obviously).
Also, the Micro Jump Unit seems like a hardly-thought-out gimmick that serves no real purpose except "ooh shiny". Incidentally, they're also a perfect 100% guaranteed way of escaping a noscram inty if you have them down before getting jumped - pre-aligned MJU use means even if the inty pilot also activates the unit on the same tick, they'd still lose lock and you could simply warp out during that second. I'm not sure if that's really something that improves the game in any way. |

Tertius Tallang
House Tallang Glorious Legion
1
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Posted - 2014.01.06 21:57:00 -
[2] - Quote
To everyone saying "you can always use the MMJD to follow your prey" - that is simply untrue. Even if you managed to instantly activate the MMJD yourself as soon as you saw the activation, you would still lose lock as the target jumps and if they're prealigned they can instantly warp out.
Something along the lines of "velocity is set to zero upon landing" might be useful both to balance this concern and to give the fitted MJD a reason to exist. |

Tertius Tallang
House Tallang Glorious Legion
1
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Posted - 2014.01.06 23:52:00 -
[3] - Quote
Actually, how about "any type of targeted warp disruption used on the MMJD disables the structure for the duration"? It still requires you to have two points or two tackling ships, but it doesn't make non-scrams completely useless for counteracting it. |

Tertius Tallang
House Tallang Glorious Legion
2
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Posted - 2014.01.08 09:41:00 -
[4] - Quote
Grath Telkin wrote:Priestess Lin wrote: Sorry kids, 100% intel days are over. Time to HTFU.
So you'd be fine of course if they nuked local at the same time as putting this mod in then right, I mean you're against 100% intel after all aren't you?
+1. I mean, if I find myself agreeing with a Grath post, there most be some truth in there. |

Tertius Tallang
House Tallang Glorious Legion
2
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Posted - 2014.01.08 17:06:00 -
[5] - Quote
Priestess Lin wrote:There has not been one decent argument put forth on how MSI or MMJU are a bad idea.
Not even taking you seriously at this point anymore. |
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